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Marie-Christine Bouchard Edit

Alignment: CN

Race: Gnome

Class: Rogue (Unchained variant) (5)

Hit Points: 37

Initiative: +5 (+0 feat + 1 Dex)

Offense

Attack (S.Whip): +9 [Damage: 1d3 + 4] (Critical) 18-20x2

+3 Dex, +3 BAB, +1 magic, +1 Size, +1 Focus

15 ft reach

Sneak Attack: +3d6

BAB: +3

Defense

AC: 18 (10, +2 Armor, +3 Dex, +1 Deflection, +1 Nat. Armor, +1 Size)

Touch: 15   Flat Footed: - (Can’t be caught flat footed)

Saves

Fortitude: +3 (1 Base + 1 Con + 1 Misc)

Reflex: +8 (4 Base + 3 Dex + 1 Misc)

Will: +6 (1 Base + 0 Wis + 1 Misc)

Ability Scores

Str 10 (0), Con 12 (+1), Dex 16 (+3), Int 14 (+2), Wis 10 (0), Cha 12 (+1)

Class Features

Sneak Attack: +3d6 damage when flanking or target is denied their Dexterity bonus.

Trap Finding: +2 on Perception checks to spot traps

Finesse Training (S.Whip): While using s.whip you can add your Dex to damage in place of Strength.

Evasion: When you make a Reflex save that, upon success, still deals 1/2 damage. You take none instead.

Rogue Talent (Fast Stealth) (2nd): You can move at your full speed while using Stealth without any penalty.

Rogue Talent (Slow Reactions) (4th): Opponents damaged by your sneak attack may not make attacks of opportunity

Danger Sense: +2 on Reflex saves vs traps, AC vs traps, on perception checks against being surprised.

Debilitating Injury (Hampered): When you sneak attack the foe’s  speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

Uncanny Dodge: You can’t be caught flat-footed.

Rogue's Edge (Intimidate): If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.* A Will save (DC = 10 + your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.

Small Size -1 CMB & CMD

Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.

Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Feats

Exotic Weapon Prof. Scorpion Whip [1st Level]: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).

Weapon Finesse [Bonus, 1st]: Can use your Dex rather than your Str to hit.

Weapon Focus Whip [3rd Level]: +1 to hit with whips

Skills

+11 Acrobatics (5 ranks, +3 Dex, +3 misc)

+8 Bluff (5 ranks, +0 Cha, +3 misc)

+11 Disable Device (5 ranks, +3 Dex, +3 misc)

+8 Intimidate (5 ranks, +0 Cha, +3 misc)

+9 Knowledge (dungeoneering) (5 ranks, +1 Int, +3 misc)

+8 Perception (5 ranks, +0 Wis, +3 misc)

+8 Sense Motive (5 ranks, +0 Wis, +3 misc)

+11 Sleight of Hand (5 ranks, +3 Dex, +3 misc)

+11 Stealth (5 ranks, +3 Dex, +3 misc)

Gear (10,500 GP)

+1 S.Whip (2,308)

+1 Kukri (2,308)

Leather Armor (10)

+1 Ring of Protection (2,000)

+1 Cloak of Resistance (1,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 7,318

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