Fancy Frank the Human (Level 8)[]
Human fighter 8
LN Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 85 (8d10+40)
Fort +11, Ref +6, Will +3 (+2 vs. fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Power Attack + Vital Strike
+3 falchion +17 (4d4+21/15-20) or
longspear +12 (2d8+15/×3) or
longsword +10 (2d8+11/19-20)
Normal
+3 falchion +17/+12 (2d4+12/15-20) or
longspear +12/+7 (1d8+6/×3) or
longsword +13/+8 (1d8+5/19-20)
Ranged (P.Attack)
javelin +10 (2d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks weapon training (heavy blades +1)
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Statistics
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Str 18, Dex 14, Con 16, Int 12, Wis 8, Cha 10
Base Atk +8; CMB +9; CMD 24
Feats Combat Reflexes, Furious Focus[APG], Improved Critical (falchion), Power Attack, Stand Still, Step Up, Toughness, Vital Strike, Weapon Focus (falchion), Weapon Specialization (falchion)
Skills Acrobatics -1 (-5 to jump), Climb +12, Intimidate +11, Perception +7, Survival +10
Languages Common, Dwarven
SQ armor training 2
Combat Gear potion of cure moderate wounds (4); Other Gear +3 breastplate, tower shield, +3 falchion, javelin (4), longspear, longsword, cloak of resistance +2, 21 gp
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Special Abilities
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades