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Fancy Frank the Human (Level 8)[]

Human fighter 8

LN Medium humanoid (human)

Init +2; Senses Perception +7

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Defense

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AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)

hp 85 (8d10+40)

Fort +11, Ref +6, Will +3 (+2 vs. fear)

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Offense

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Speed 30 ft. (20 ft. in armor)

Power Attack + Vital Strike

+3 falchion +17 (4d4+21/15-20) or

longspear +12 (2d8+15/×3) or

longsword +10 (2d8+11/19-20)

Normal

+3 falchion +17/+12 (2d4+12/15-20) or

longspear +12/+7 (1d8+6/×3) or

longsword +13/+8 (1d8+5/19-20)

Ranged (P.Attack)

javelin +10 (2d6+4)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks weapon training (heavy blades +1)

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Statistics

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Str 18, Dex 14, Con 16, Int 12, Wis 8, Cha 10

Base Atk +8; CMB +9; CMD 24

Feats Combat Reflexes, Furious Focus[APG], Improved Critical (falchion), Power Attack, Stand Still, Step Up, Toughness, Vital Strike, Weapon Focus (falchion), Weapon Specialization (falchion)

Skills Acrobatics -1 (-5 to jump), Climb +12, Intimidate +11, Perception +7, Survival +10

Languages Common, Dwarven

SQ armor training 2

Combat Gear potion of cure moderate wounds (4); Other Gear +3 breastplate, tower shield, +3 falchion, javelin (4), longspear, longsword, cloak of resistance +2, 21 gp

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Special Abilities

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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.

Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

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