Cecil the Blade Eater Edit

Half-orc fighter (two-handed fighter) 8

CN Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +0




AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)

hp 69 (8d10+24)

Fort +10, Ref +6, Will +4; +4 vs. effects that cause you to lose your grip on weapons




Speed 30 ft. (20 ft. in armor)

Melee Sunderfiend* +21 (2d12+27)

mwk kukri +11 (2d4+11/18-20) or

Ranged javelin +10 (2d6+5)

Space 5 ft.; Reach 5 ft. (10 ft. with sunderfiend)

Special Attacks backswing, gatecrasher[APG], overhand chop, shattering strike, weapon training (pole arms +3)

* “Sunderfiend” is Cecil’s +3 Adamantine Lucerne Hammer




Str 20, Dex 14, Con 14, Int 14, Wis 10, Cha 10

Base Atk +8; CMB +10 (+18 sunder); CMD 26 (30 vs. disarm, 34 vs. sunder)

Feats Furious Focus[APG], Greater Sunder, Greater Weapon Focus (lucerne hammer), Improved Sunder, Power Attack, Smash[APG], Vital Strike, Weapon Focus (lucerne hammer), Weapon Specialization (lucerne hammer)

Skills Acrobatics -1 (-5 to jump), Climb +6, Craft (traps) +6, Disable Device +9, Handle Animal +4, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Profession (midwife) +4, Ride +3, Survival +11, Swim +6; Racial Modifiers +2 Intimidate

Languages Common, Giant, Goblin, Orc

SQ orc blood

Combat Gear potion of cure moderate wounds (4); Other Gear +1 breastplate, sunderfiend, javelin (10), mwk kukri, belt of giant strength +2, cloak of resistance +2, gloves of dueling, ring of protection +1, masterwork thieves' tools, 12 gp


Special Abilities


Backswing (Ex) Attacks after the first in a full attack receive 2x STR bonus.

Darkvision (60 feet) You can see in the dark (black and white only).

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Gatecrasher You gain a +2 bonus on Strength checks to break objects.

Greater Sunder When destroying an item, extra damage is transferred to the wielder.

Improved Sunder You don't provoke attacks of opportunity when sundering.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Shattering Strike +2 (Ex) +2 Sunder and damage vs. objects.

Smash Ignore first 5 points of hardness when attacking inanimated, unattened object.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Pole Arms) +3 (Ex) +3 Attack, Damage, CMB, CMD with Pole Arms

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Community content is available under CC-BY-SA unless otherwise noted.