Sabrina[]
Human druid 5
CN Medium humanoid (human)
Init +0; Senses Perception +12
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Defense
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AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)
hp 56 (5d8+20)
Fort +8, Ref +3, Will +10; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft.
Melee +1 spear +5 (1d8+2/×3)
Ranged sling +3 (1d4+1)
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 5th; concentration +9)
3rd—call lightning (DC 17), poison (DC 17)
2nd—frigid touch[UM], frost fall[UC] (DC 16), warp wood (DC 16)
1st—cure light wounds, entangle (DC 15), flare burst[APG] (DC 15), hydraulic push[APG]
0 (at will)—detect magic, light, read magic, spark[APG] (DC 14)
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Statistics
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Str 12, Dex 10, Con 14, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +4; CMD 14
Feats Combat Casting, Natural Spell, Spell Penetration, Toughness
Skills Handle Animal +8, Knowledge (nature) +10, Perception +12, Spellcraft +8, Survival +14
Languages Common, Druidic
SQ nature bond (raven named Poe), nature sense, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds; Other Gear +1 padded armor, +1 spear, sling, sling bullets (10), amulet of natural armor +1, cloak of resistance +2, 292 gp, 9 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Poe CR –
Raven
N Small animal
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 50 (5d8+15)
Fort +6, Ref +7, Will +3
Defensive Abilities evasion
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +6 (1d4+2), 2 talons +7 (1d4+2)
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Statistics
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Str 14, Dex 16, Con 14, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +4; CMD 17
Feats Improved Natural Armor, Toughness, Weapon Focus (talon)
Skills Acrobatics +3 (-5 to jump), Fly +13
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Special Abilities
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Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wild Shape (Bear)
Druid (5)
Human druid 5
CN Medium humanoid (human)
Init +0; Senses low-light vision, scent; Perception +12
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Defense
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AC 13, touch 10, flat-footed 13 (+3 natural)
hp 56 (5d8+20)
Fort +8, Ref +3, Will +10; +4 vs. fey and plant-targeted effects
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Offense
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Speed 40 ft.
Melee bite +5 (1d4+2), 2 claws +5 (1d4+2)
Druid Spells Prepared (CL 5th; concentration +9)
3rd—call lightning (DC 17), poison (DC 17)
2nd—frigid touch[UM], frost fall[UC] (DC 16), warp wood (DC 16)
1st—cure light wounds, entangle (DC 15), flare burst[APG] (DC 15), hydraulic push[APG]
0 (at will)—detect magic, light, read magic, spark[APG] (DC 14)
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Statistics
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Str 14, Dex 10, Con 14, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +5; CMD 15
Feats Combat Casting, Natural Spell, Spell Penetration, Toughness
Skills Acrobatics +0 (+4 to jump), Handle Animal +8, Knowledge (nature) +10, Perception +12, Spellcraft +8, Survival +14
Languages Common, Druidic
SQ nature bond (raven named Poe), nature sense, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds; Other Gear +1 padded armor, +1 spear, sling, sling bullets (10), amulet of natural armor +1, cloak of resistance +2, 292 gp, 9 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.