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Yoyo the Stylish Barbarian (L8) Edit

Half-orc barbarian 8

CN Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +11

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Defense

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AC 22, touch 11, flat-footed 20 (+7 armor, +1 deflection, +2 Dex, +4 natural, -2 rage)

hp 102 (8d12+48)

Fort +12, Ref +6, Will +6; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies'

Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +2; DR 1/—

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Offense

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Speed 40 ft. (30 ft. in armor)

Melee +3 greatsword +18 (4d6+22/19-20) or

longspear +15 (2d8+19/×3) or

2 claws +7 (2d6+6)

Ranged javelin +10 (2d6+7)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks rage (20 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], superstition +4, lesser undead blood [4 rounds][ACG])

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Statistics

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Str 24, Dex 14, Con 19, Int 12, Wis 10, Cha 10 (Trust me, she's fashionable though)

Base Atk +8; CMB +12; CMD 26

Feats Furious Focus[APG], Power Attack, Toughness, Vital Strike

Skills Acrobatics +10, Climb +15, Handle Animal +4, Intimidate +10, Knowledge (nature) +5, Perception +11, Survival +11, Swim +8; Racial Modifiers +2 Intimidate

Languages Common, Goblin, Orc

SQ fast movement, orc blood

Other Gear +1 breastplate, +3 greatsword, javelin (4), longspear, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, 1,291 gp

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Special Abilities

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Beast Totem +3 (Su) +3 to Natural Armor while raging.

Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging

Damage Reduction (1/-) You have Damage Reduction against all attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.

Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.

Undead Blood, Lesser (4 rounds) (Su) Charge attack causes target to become shaken.

Vital Strike Standard action: x2 weapon damage dice.

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