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Yoyo the Really Stylish Barbarian Edit

Half-orc barbarian 12

CN Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +15

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Defense

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AC 27, touch 13, flat-footed 24 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +6 natural, -2 rage)

hp 162 (12d12+84)

Fort +18, Ref +10, Will +11; +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies'

Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +4; DR 2/—

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Offense

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Speed 40 ft. (30 ft. in armor)

Melee +4 greatsword +26 (4d6+31/19-20) or

longspear +22 (2d8+27/×3) or

2 claws +13 (2d8+9/×3)

Ranged javelin +14 (2d6+10)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks greater rage (29 rounds/day), pounce, rage powers (beast totem[APG], greater beast totem[APG], lesser beast totem[APG], come and get me[APG], superstition +5, lesser undead blood [6 rounds][ACG])

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Statistics

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Str 30, Dex 14, Con 22, Int 12, Wis 10, Cha 10

Base Atk +12; CMB +18; CMD 35

Feats Combat Reflexes, Dodge, Furious Focus[APG], Mobility, Power Attack, Vital Strike

Skills Acrobatics +14, Climb +22, Handle Animal +4, Intimidate +14, Knowledge (nature) +5, Perception +15, Survival +15, Swim +11; Racial Modifiers +2 Intimidate

Languages Common, Goblin, Orc

SQ fast movement, orc blood

Other Gear +2 breastplate, +4 greatsword, javelin (4), longspear, amulet of natural armor +2, belt of giant strength +6, cloak of resistance +4, ring of protection +2, 3,291 gp

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Special Abilities

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Beast Totem +4 (Su) +4 to Natural Armor while raging.

Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging

Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Come and Get Me (Ex) Enemies get +4 to hit and damage you, but attacks provoke AoO from you

Damage Reduction (2/-) You have Damage Reduction against all attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.

Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Pounce (Ex) You can make a full attack as part of a charge.

Power Attack -4/+8 You can subtract from your attack roll to add to your damage.

Rage (29 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.

Superstition +5 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.

Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.

Undead Blood, Lesser (6 rounds) (Su) Charge attack causes target to become shaken.

Vital Strike Standard action: x2 weapon damage dice.

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